Yes, another challenge run ruleset. No, I never did play with the Nuzlocke rules properly. But I found this post on Reddit Challenge Runs on top of Honour Mode -- who's in? and it got me thinking.
I tweaked OP's rules, added & tweaked some rules from a commenter, and here's what I've come up with:
I tweaked OP's rules, added & tweaked some rules from a commenter, and here's what I've come up with:
- One Life: Play on Honour Mode OR a Custom Difficulty with Single Save enabled.
- Limited Long Rests: Restrict the total number of long rests and when they can be taken.
- You should rest to level up. Can only level up between initiating a Long Rest and leaving camp.
- You cannot rest with enemies nearby. Cannot Short Rest while hiding / in stealth.
- Ancient Sigil Circle Camps: Can only Long Rest once per unique Ancient Sigil Circle on a map. Must initiate the Long Rest by travelling to camp via the Sigil Circle. (You can bounce in and out of camp for swapping party members, etc., normally, however.)
- Three's the Magic Number: Attunement rules apply! Characters are limited to 3 Attuned magic items at a time. Since Attunement isn't a built-in game mechanic, simulate "attuning" by Short or Long Resting before equipping the item. Can un-attune one item and attune another in the same rest. See below for details on what exactly requires attunement.
- No pick-pocketing merchants. Especially not to steal spent money back or do "reverse pickpocket" cheese. (Not actually a challenge for me, because I don't pickpocket normally, but I like making it an explicit commitment.)
- Critical Failure is Final! No using Inspiration to reroll Critical Fails.
- RAW Resurrection: Cannot use the starting Scrolls of Revivify. Must always cast Revivify, within 10 Turns (1 minute), on a physical body (not a soul mote). Only Clerics and Bards can use Scrolls of Revivify, if any are looted or bought, and same time limit applies.
- Raise Dead: Simulate the casting of Raise Dead (5th-level Necromancy) by having a Cleric or Bard "waste" a 5th-level spell slot and then revive the companion via Withers. Body must be within Touch range of the caster and cannot have died more than 10 days ago.
- True Resurrection: Gale's scroll can, of course, be earned and used as normal. To use Withers' actual True Resurrection, "pay" 2500 GP + 1 diamond by discarding the gold & diamond into a random container outside of camp. This is the only way to resurrect someone without a physical body, at any time.
- Considering RAW True Rez costs 25,000 gp in diamonds, this is still a hefty discount!
- Bonus: "Pay" for all spellcaster Revivify and Raise Dead spells as with True Resurrection. Revivify cost = 300 gold OR a diamond. Raise Dead cost = 100 GP AND a diamond (this is in addition to the gold spent with Withers).
- Faerun's Fast Travel: Diegetic fast travel only. Must interact directly with a Sigil Circle to teleport to another Sigil Circle.
- Barrelmancy Banned: No sending barrels to camp. No fast travelling with smokepowder.
- Who Carries the Chest? For people (like me) who yearn for meaningful encumbrance.
- No Magic Pockets: No sending any items back to camp. You have to pick up and carry all your loot back to camp yourself. This should put limits on the loot you can get from no-rest dungeons/combat areas. (And may help limit the sheer number of books I loot for no reason lmao.)
- Bonus Options (pick one):
- Only what you can carry. Do not use the Camp Chest at all. Party members (and hirelings!) must carry everything.
- Carry Your Consumables: No storing of consumables, including food, in the camp chest.
- Trail Rations: Can use the Camp Chest for everything EXCEPT food, which must be stored exclusively in party inventories.